DMZ field manual
MW4 DMZ Items & Resources: What to Keep
Separate base resources, special ingredients, unlock items and consumables before selling or extracting.

Item-use directory
Wide tables can be scrolled sideways.
| Item / category | Use |
|---|---|
| Synthetics | Base resource; printer |
| Electronics | Base resource; printer |
| Chemicals | Base resource; healing recipes |
| Metals | Base resource; vests/backpacks |
| Binding Catalyst | Medkit special ingredient |
| Biomaterials | Medkit special ingredient |
| Reactive Metals | 2-Plate Vest ingredient |
| Rigid Synthetics | Medium Backpack ingredient |
| Detonators | Named ingredient; exact recipe not established here |
| Control Units | Named ingredient; exact recipe not established here |
| Alloyed Plating | Advanced crafted component example |
| Bandage | Temporary max-health restoration after a wound |
| Medkit | Wound repair and Last Stand recovery support |
| Weapon Manual | Exfil registers repeat gun purchase |
| Recipe | Exfil registers recipe; listed $5,000 reward |
| Valuables | Cash sale or upgrade use; inspect requirements first |
Base resource versus intact ingredient
Synthetics, Electronics, Chemicals and Metals are base resources from automatic breakdown. Named special ingredients remain separate. Fifty generic Metals do not substitute for five Reactive Metals. Use the crafting planner to sum exact materials for the six confirmed starter recipes.
Check before selling
A valuable can have both a cash value and an FOB-upgrade use. Check the current recipe or Order before selling it. Manuals and recipes need successful extraction to register their unlock; merely picking one up does not complete that process. This directory identifies uses, not guaranteed loot locations.
Sources & version
Reviewed October 22, 2026. Official resources and items