Game systems
MW4 Systems: Progression, Gunsmith, Camos & FOB
Find the right rules for player level, weapon progression, DMZ facilities and camo challenges.
Choose the correct progression track
Player level, weapon level and DMZ operator development do different jobs. Read Progression & Prestige before accepting a reset. The launch rules cap the initial Multiplayer player track at 55 and the separate DMZ track at 70.
Equipment and long-term goals
Use Gunsmith & Apex for compatibility and slot rules, Camos for challenge stages, and FOB for preparation facilities. Weapon directories describe the items; these system guides explain the rules that connect them.
Sources & version
Source review: October 22, 2026. Official progression · FOB guide
Search the guide titles and summaries.
7 / 7

MW4 Camos: Military, Special & Mastery Progression
Follow the camo stages, separate shared unlocks from mode-specific Mastery and read weapon-specific challenges.
Read guide →
MW4 DMZ FOB: Stations, Storage & Unlocks
Understand Orders, Stash, Printer, Vendor, Gunsmith and Dog Tag Case before your next deployment.
Read guide →
MW4 DMZ Traits & Operator Prestige
Understand three trees, 18 points, locked choices and the actual equipment and cash costs of operator Prestige.
Read guide →
MW4 Gunsmith & Apex Attachments Explained
Understand shared attachment unlocks, Apex slots, restrictions and Gunny build suggestions.
Read guide →
MW4 Game Modes & Launch Rules
Compare Campaign, Multiplayer and DMZ, then check 13 announced Multiplayer win conditions.
Read guide →
MW4 Perks & Loadout Rules: Three Slots, 18 Options
Look up the three Multiplayer perk slots, unlock levels and the difference from DMZ Traits.
Read guide →
MW4 Progression & Prestige: Levels and Reset Rules
Compare MP level 55, DMZ level 70, Classic versus Regular Prestige and Weapon Prestige attachment resets.
Read guide →