Campaign field guide

MW4 Stranded Map: Codes, Notes & Yellow Crate Locations

Search the Stranded coordinate map for locks, notes and yellow crates. Separate fixed grids from moving or unresolved records and open the shared collection checklist.

In-game Stranded tactical map with the Island Hidden Bunker area highlighted

Stranded campaign coordinate map

This map is for Stranded in the campaign, not the DMZ Hajin map. It plots the site's existing community-reported collection records as coordinate groups. The source register contains 58 notes, 26 yellow-crate records and 8 locks; these are reference entries, not an independently verified total for the whole campaign.

Coordinate schematic, not a terrain map. Each numbered button counts records in a 6 × 6 grid cell. Select a record below for its exact reported grid; spacing does not show a safe route or elevation.

92 matching records · 81 with a fixed grid · 11 without a fixed pin

Base Camp Container

Base Camp · Locks

Reported grid: 644, 158 · 0024

Location guide →

Open saved checklist →

Check source ↗ · Link to this location

Moving or unresolved locations remain in the list; no pin is invented.

Location list (92)
  • · 646, 156
  • · 646, 156
  • · 646, 156
  • · 646, 156
  • · 646, 156
  • · 644, 158
  • · 644, 158
  • · 644, 158
  • · No confirmed fixed grid
  • · 653, 162
  • · 652, 163
  • · 640, 166
  • · 639, 164
  • · 639, 165
  • · 643, 165
  • · 638, 179
  • · 651, 179
  • · 654, 183
  • · No confirmed fixed grid
  • · Moving target · no fixed grid
  • · Moving target · no fixed grid
  • · 659, 206
  • · 653, 208
  • · No confirmed fixed grid
  • · 657, 204
  • · 672, 119
  • · 671, 119
  • · 673, 118
  • · 679, 123
  • · 673, 123
  • · 670, 120
  • · 666, 126
  • · 666, 125
  • · 660, 127
  • · 657, 118
  • · 653, 131
  • · 651, 135
  • · 637, 135
  • · 636, 137
  • · 634, 136
  • · 634, 136
  • · 631, 127
  • · 631, 127
  • · 626, 146
  • · 618, 132
  • · 615, 169
  • · 615, 169
  • · 617, 142
  • · 615, 141
  • · 610, 125
  • · 608, 125
  • · 598, 124
  • · 609, 114
  • · 606, 114
  • · 606, 137
  • · 606, 136
  • · No confirmed fixed grid
  • · No confirmed fixed grid
  • · 644, 158
  • · No confirmed fixed grid
  • · 651, 134
  • · 657, 118
  • · 671, 121
  • · 667, 125
  • · 672, 141
  • · 646, 170
  • · 639, 165
  • · 648, 199
  • · 636, 189
  • · 640, 131
  • · 634, 136
  • · 631, 169
  • · 616, 168
  • · 618, 132
  • · 616, 141
  • · 622, 121
  • · 609, 125
  • · 605, 115
  • · 664, 167
  • · 668, 183
  • · 657, 205
  • · 652, 187
  • · Moving target · no fixed grid
  • · Moving target · no fixed grid
  • · 644, 158
  • · No confirmed fixed grid
  • · 634, 136
  • · 618, 132
  • · 667, 125
  • · 652, 187
  • · 631, 127
  • · 615, 169

Find a particular item

Search a landmark, an English reference name or a four-digit code. Filter by notes, yellow crates or locks and by region. Choose a numbered cell, then select the individual record inside it. The displayed grid belongs to that record; a button counts nearby records and is not itself a precise entrance pin. Zoom or scroll within the map on a phone, or use the location selector instead.

Use the codes guide for approaches, and notes or crates for their directories. The selected location link preserves the record when switching languages. Collection progress remains in the existing saved checklist, shared across all three languages; this map does not create a second save.

Moving and unresolved records

81 records have a reported fixed grid; 11 do not. Moving trains and patrol trucks remain in the selector without a fabricated spawn point. The cliff container and several notes also lack a reliable fixed coordinate. Some records share a grid but are at different heights or inside a structure. One checked record never completes the other items nearby.

The small-island container's reported code has a conflicting alternative; it is not the Island Hidden Bunker. Check the code discrepancy before using it. Confidence labels describe the source evidence, not a guaranteed live-game result.

Plan a collection session

Start with the current mission objective, then search nearby collection records. Keep the in-game tactical map and source reference open when terrain or an entrance is unclear. This site's coordinate schematic does not show walkable ground, travel distance or a safe path. Compare the entrance screenshot in the codes guide before travelling to an interior item. Review remaining entries in the checklist before leaving an accessible area.

Sources and review

Rechecked October 23, 2026: MW4 TacMap — coordinate and unresolved-location register and PowerPyx — illustrated collectible walkthrough. Both are community guides; this is not an official terrain map or a claim that every point was independently visited. Cover: PowerPyx's in-game Island Hidden Bunker map screenshot, © Activision.