Player tools
MW4 Manual TTK Calculator
Calculate an ideal continuous-fire time from your own health, effective damage and RPM inputs.

Enter matching measurements
No launch damage curve is prefilled. Supply effective damage for your range, hit zone and armour assumption.
Ideal model result
Enter positive HP, damage and RPM, and a nonnegative delay.
The formula
Hits = ceiling(target health ÷ effective damage per hit). Time in milliseconds = (hits − 1) × 60,000 ÷ RPM + your additional delay. The first hit occurs at time zero. A one-hit elimination therefore takes zero firing-interval time before any added delay. Distance, hit-zone and armour fields are notes only: they do not automatically change damage or health. Enter values already adjusted for the same conditions.
Measure before calculating
The official firing range offers 10, 25, 50 and 100 metre targets with optional one, two or three armour plates and damage/TTK feedback. Record weapon, patch, range, hit-zone and armour together. No launch damage preset is supplied: the available Beta tables predate the October 21 launch balance changes. The model excludes burst pauses, charging, projectile travel, reloads, ADS, latency and pellet behavior unless you separately account for an applicable delay.
Sources & version
Reviewed October 22, 2026. Official firing range and weapon systems · Launch balance changes