Game systems

MW4 Game Modes & Launch Rules

Compare Campaign, Multiplayer and DMZ, then check 13 announced Multiplayer win conditions.

Call of Duty: Modern Warfare 4 — official game artwork

Choose the experience

Campaign follows story missions. Multiplayer uses match rules and playlists. DMZ is a deployment-and-extraction loop with a persistent FOB. A campaign mission name, a DMZ Order and a Multiplayer objective should not be treated as the same activity. Proving Grounds is the separate training introduction.

Official launch match rules

Wide tables can be scrolled sideways.

ModeListed timeTargetObjective
Inflation10 minutesCashMost cash at time limit
Hijack4 minutes/round300Upload Data Spike at enemy station
Frontline10 minutes100Eliminations; away-base bonus
Team Deathmatch10 minutes100Team eliminations
DominationUnlimited200Hold objectives
Hardpoint5 minutes250Hold rotating zone
Kill Confirmed10 minutes75Collect enemy / deny ally tags
Free-For-All10 minutes30Top three count as winners
Collateral2 minutes/round6Buy phase; bomb rounds; no respawns
Search & Destroy2 minutes/round6Elimination or bomb rounds
Gunfight50 seconds/round6Shared starting kits; overtime flag
Combat Outpost20 minutes150032v32 Outpost capture/reinforce
Gun Game10 minutes15Progress through all weapons

Playlist availability

The table is the October 21 published rules, not a promise that every mode is in every playlist or on every map. Kill Block launches with 3v3 and 10v10 Gunfight; more Core modes are planned later. Possession and Infected were described for later Halloween/pre-Season-1 availability, not inserted here as already active launch choices.

Sources & version

Reviewed October 22, 2026. Official maps and modes · Launch patch