Game systems
MW4 Game Modes & Launch Rules
Compare Campaign, Multiplayer and DMZ, then check 13 announced Multiplayer win conditions.

Choose the experience
Campaign follows story missions. Multiplayer uses match rules and playlists. DMZ is a deployment-and-extraction loop with a persistent FOB. A campaign mission name, a DMZ Order and a Multiplayer objective should not be treated as the same activity. Proving Grounds is the separate training introduction.
Official launch match rules
Wide tables can be scrolled sideways.
| Mode | Listed time | Target | Objective |
|---|---|---|---|
| Inflation | 10 minutes | Cash | Most cash at time limit |
| Hijack | 4 minutes/round | 300 | Upload Data Spike at enemy station |
| Frontline | 10 minutes | 100 | Eliminations; away-base bonus |
| Team Deathmatch | 10 minutes | 100 | Team eliminations |
| Domination | Unlimited | 200 | Hold objectives |
| Hardpoint | 5 minutes | 250 | Hold rotating zone |
| Kill Confirmed | 10 minutes | 75 | Collect enemy / deny ally tags |
| Free-For-All | 10 minutes | 30 | Top three count as winners |
| Collateral | 2 minutes/round | 6 | Buy phase; bomb rounds; no respawns |
| Search & Destroy | 2 minutes/round | 6 | Elimination or bomb rounds |
| Gunfight | 50 seconds/round | 6 | Shared starting kits; overtime flag |
| Combat Outpost | 20 minutes | 1500 | 32v32 Outpost capture/reinforce |
| Gun Game | 10 minutes | 15 | Progress through all weapons |
Playlist availability
The table is the October 21 published rules, not a promise that every mode is in every playlist or on every map. Kill Block launches with 3v3 and 10v10 Gunfight; more Core modes are planned later. Possession and Infected were described for later Halloween/pre-Season-1 availability, not inserted here as already active launch choices.
Sources & version
Reviewed October 22, 2026. Official maps and modes · Launch patch