Game systems
MW4 DMZ Traits & Operator Prestige
Understand three trees, 18 points, locked choices and the actual equipment and cash costs of operator Prestige.

Dog Tag progression
The official system has 66 Traits across Warfighter, Scout and Survivalist: 22 per tree, described as six Major and 16 Minor. Dog Tag ranks Steel through Onyx provide 18 levels/points in total; you can select at most nine in one tree. Choices lock rather than being freely respec-able. This is separate from the MP player Prestige track.
Published Trait examples
Wide tables can be scrolled sideways.
| Official example | Tree | Function |
|---|---|---|
| Adrenaline Burst | Warfighter | Kill restores sprint |
| Equipment Professional | Warfighter | Equipment recharges |
| Combat Resistance | Warfighter | Explosive/tactical resistance |
| Viper Sense | Warfighter | Thermal/AI concealment |
| Quick Fix | Warfighter | Shorter regen delay after kills |
| Possum | Warfighter | One self-revival per match |
| Adaptive Restock | Warfighter | Extra hostile loot |
| Investor | Scout | More extracted cash |
| Hostile Looter | Scout | Chance ingredient drops |
| Container Looter | Scout | Chance extra container loot |
| Thermal Padding | Scout | UAV concealment |
| UAV Upgrade | Scout | Enhanced UAV |
| Overwatch | Scout | Activated UAV towers persist |
| Field Crafting | Scout | Field crafting from Common resources |
| Air Superiority | Survivalist | Longer tower/SAM duration |
| Faster Revive | Survivalist | Faster revive |
| Consumable Duration | Survivalist | Longer consumables |
| Impact Smokes | Survivalist | Smoke when downed |
| Free Revive | Survivalist | First wound auto-repaired |
| Numb the Pain | Survivalist | Effects after revive |
| Die Hard | Survivalist | Last Stand exfil behavior |
Operator Prestige requirements
Wide tables can be scrolled sideways.
| Prestige | Cash | Slots on each of 2 weapons | Carrier / backpack / 4 ingredients |
|---|---|---|---|
| 1 | 200,000 | 3 | Rare |
| 2 | 300,000 | 4 | Epic |
| 3 | 500,000 | 4 | Legendary |
What the reset consumes
Each listed Prestige also requires 18 Trait Points and an operator who is not MIA. The first describes Rare-or-better weapons; do not infer an unstated later weapon-rarity requirement solely from the gear column. Submitted gear, backpack extras and cash are sacrificed, and normal Traits reset. One random permanent Trait is tied to that operator; at most three can be active. Later Prestiges offer replacement choices rather than an unlimited fourth slot. The seven examples per tree above include a Minor example, not seven Major Traits.
Sources & version
Reviewed October 22, 2026. Official operator traits and Prestige